helloworld-jackson-cartwright
HelloWorld - ReadMe File
Author: Jackson Cartwright
Modified: 2025-01-22
0. What is the link to your project on itch.io?
https://sup3r87.itch.io/helloworld-jackson-cartwright
1. What are the controls to your game? How do we play?
Just watch it run. There are no keyboard/mouse inputs.
2. What creative additions did you make? How can we find them?
Built a pillar out of cubes using a custom material, and imported a simple model I made in a SpartaSoft game jam to replace the colored cube.
3. Any assets used that you didn't create yourself?
Limestone texture from Adobe Stock: https://t4.ftcdn.net/jpg/03/01/33/33/360_F_301333353_AQZlBUbkjFYPilRkiQNL2HrJfKbH7jy8.jpg
4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?
No, I made the decision not to contact anyone except class members for this project. I got very brief help from Google's AI assistant though (read 5.)
5. Did you get help from any AI Code Assistants?
Not for coding, but google's AI search summary at one point instructed me to drag and drop the .fbx I imported into the cube prefab to apply it to the object.
6. Did you get help from any online websites, videos, or tutorials?
None.
7. What trouble did you have with this project?
I couldn't figure out how to get my fbx model to actually have it's texture, so I left itat the blank white it was imported as. I discovered shortly later that coloring the trails a non-white color makes the hue affected by the random color script, so I made up for it that way.
8. Is there anything else we should know?
Nope!
Published | 10 days ago |
Status | Released |
Platforms | HTML5 |
Author | Sup3r87 games |
Made with | Unity |
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