ConnerStephenson-JacksonCartwright Final Game Project - ReadMe File

Author: Jackson Cartwright & Conner Stephenson

Modified: 2025-05-02

0. What is the link to your project on itch.io?

  https://sup3r87.itch.io/guns-on-the-wind
 

1. What are the controls to your game? How do we play?

  Click to shoot, Space to switch weapons
 

2. What creative additions did you make? How can we find them?

  Conner: Worked on player mechanics and player model, designed shop and waves mechanic.
Jackson: Worked on enemies - spawning, pathing, shooting, and damage. Also made models for them in Blockbench, explosion FX for them and healthbars.
 

3. Any assets used that you didn't create yourself?

  The island and crosshairs were found in the Unity asset store.
 

4. Did you receive help from anyone outside this class or from anyone in this class that is not in a group with you?

 Conner: The shooting mechanics and weapon swapping were pulled from the CAS 117 3D FPS game.
Jackson: I had some help from Paul Poorman and Michael Kleinbriel briefly when stuck.
 

5. Did you get help from any AI Code Assistants?

Conner:  No
Jackson: I asked it for a way to randomly generate a number and select something in a list, but this ended up getting changed and doesn't run in the game. 

6. Did you get help from any online websites, videos, or tutorials?

  Conner: I used the following video to design the shop- https://www.youtube.com/watch?v=-gP2Pw-PtOU
   Jackson: No

7. What trouble did you have with this project?

  Conner: Nothing comes to mind
   Jackson: Sometimes the enemy paths were tricky to edit. On top of that, the particle system took a lot of time to properly get working with certain particles. I also had the 498 project I worked on (Recursion) on its last and busiest weeks, and along with school it cut severely into my spare time.

8. Is there anything else we should know?

  Have a good summer!
  Thank you so much for this class! It was very stressful but also incredibly, unbelievably enriching in retrospect. I'm so glad I listened to my peers.

NOTE: The ReadMe editor was having severe bugs so I edited the info properly on the itch page. It may look wonky as a result. Sorry about that.

-Jackson

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